True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
199
|
Posted - 2013.06.17 20:09:00 -
[1] - Quote
Benari Kalidima wrote:St Evilsbitch wrote:Benari Kalidima wrote: Uhm, did you read my posts? I can easily do that already, and that is exactly my point. Don't you get it?
Edit: my point is, you're not entitled to win just because you have more skillpoints, or have spent more isk. Have an advantage yes, but you are not, entitled to win.
If you think you're entitled to win, the game is effectively P2W, since you can get proto equivalents for AUR.
There's so many flaws in having too large gaps between very old players and very new playing together.
GTFO. Seriously. You have to skill into advanced gear to get the ability to use the proto aurum gear, so yet another logical fallacy. No one has brought up being entitled but you. You are apparently entitled to an argument that you will only see your side of, and will only accept a reality that exists somewhere else on some other game. And apparently we all have to play your game where you are the supreme ruler of said fantasy land. Grow The Fuq UP. I'm not the one doing personal attacks, so I find that I'm pretty grown up. I'm not telling you to "GTFO" am i? Or grow up? Now stop telling me to. Discussing balancing issues shouldn't turn into a flamewar. I'm willing to see both sides, that's why I made this thread. I entirely understand that a tank shouldn't be easy to take out, but currently it just seems way too hard. It scares new players away, because they have no chance, and this is why I think the gap should be smaller imo. It's not fun being camped by a tank and not being able to do anything, even though you're AV. I even compared it to other games, but for some reason it's being rejected because "it's not the same game". Why is it wrong to compare it to, for example planetside 2? In planetside 2, tanks are good against infantry, but vulnerable to AV, be it one or five. I think that's a good example for how it should be. I also do understand that you should have an advantage with better skills, and spending more isk, but the gap between players has just become too big. The game has just come out, and there's players already with 15 mil skillpoints specced in tanks. As I said, this of course also could be fixed with matchmaking, but the result is the same anyway.
I'm just reading through this thread and not liking what Im seeing.
Current Dust forum goers leave this guy alone, stop being douche bags, just explain to him this is Dust, it does things differently, and HTFU is something adopted from our game designers.
In any case OP I have to disagree with you that HAV's are over powered. I'm a long time AVer since back in Chromosome (yeah that's not all that long ago) and I've never had an issue with how anit vehicle weapons complete their roles on the battlefield.
Firstly let me just say "teamwork" is not simply standing beside a guy firing at the same target, its calling out, marking and co-ordinating AV assets on the map.
Secondly I feel like without you having specced into AV weapons you do know the truth to this argument (not a personal attack) you seem to take a general stace based upon low tier equipment against high tier equipment. It takes about a million SP to get to decent AV equipment yeah but only about 400k to open up Pack AV grenades.
In all my time as an on off tanker and AVer I see how quickly tanks can go down and taking down a tank is about knowing the mechanics and mind set of a tanker. They are risk vs rewards players. Since their vehicles cost so much they deploy only in scenarios where they are greatly benefitted by either-
Lots of enemy ground troops in the open Lots of friendly trooper near by Areas without emplacement with cover
Knowing this you can exploit how tanks like to operate and take them down efficiently. In most circumstances you are right. One single player cannot solo a tank. And good on CCP for not allowing that since how often do you see on the news lone soldiers running at enemy tanks and blowing them up.....never that's when.
My suggestions for you in this regard are to group up with friendly players, think about positioning, don't get antsy and only fire/ throw grenades when you squad is ready, two AV grenadiers from cover can take down any tank in seconds.
As for balancing I see now issue with how tanks are now, they certainly don't deserve a nerf, already tanks are having issues with fittings due to lack of a decent PG skill, they suffer from being too easily destroyed by a hand held weapon more powerful than a rail turret, and by buggy locking rockets that clip tanks from too far away. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
199
|
Posted - 2013.06.17 20:36:00 -
[2] - Quote
Exergonic wrote:True Adamance wrote:Benari Kalidima wrote:St Evilsbitch wrote:Benari Kalidima wrote: Uhm, did you read my posts? I can easily do that already, and that is exactly my point. Don't you get it?
Edit: my point is, you're not entitled to win just because you have more skillpoints, or have spent more isk. Have an advantage yes, but you are not, entitled to win.
If you think you're entitled to win, the game is effectively P2W, since you can get proto equivalents for AUR.
There's so many flaws in having too large gaps between very old players and very new playing together.
GTFO. Seriously. You have to skill into advanced gear to get the ability to use the proto aurum gear, so yet another logical fallacy. No one has brought up being entitled but you. You are apparently entitled to an argument that you will only see your side of, and will only accept a reality that exists somewhere else on some other game. And apparently we all have to play your game where you are the supreme ruler of said fantasy land. Grow The Fuq UP. I'm not the one doing personal attacks, so I find that I'm pretty grown up. I'm not telling you to "GTFO" am i? Or grow up? Now stop telling me to. Discussing balancing issues shouldn't turn into a flamewar. I'm willing to see both sides, that's why I made this thread. I entirely understand that a tank shouldn't be easy to take out, but currently it just seems way too hard. It scares new players away, because they have no chance, and this is why I think the gap should be smaller imo. It's not fun being camped by a tank and not being able to do anything, even though you're AV. I even compared it to other games, but for some reason it's being rejected because "it's not the same game". Why is it wrong to compare it to, for example planetside 2? In planetside 2, tanks are good against infantry, but vulnerable to AV, be it one or five. I think that's a good example for how it should be. I also do understand that you should have an advantage with better skills, and spending more isk, but the gap between players has just become too big. The game has just come out, and there's players already with 15 mil skillpoints specced in tanks. As I said, this of course also could be fixed with matchmaking, but the result is the same anyway. I'm just reading through this thread and not liking what Im seeing. Current Dust forum goers leave this guy alone, stop being douche bags, just explain to him this is Dust, it does things differently, and HTFU is something adopted from our game designers. I'm pretty sure this was told in every post made in this stupid topic.
And....what about it? |